Rogue vs Evil is a turn by turn dungeon crawling pixelart game.

Gather runic items, learn skills; and battle your way through dungeons to beat the most evil creatures roaming the land. How to play:

This game's development is finished: postmortem

New in last version (January 4th 2019):

  • A third dungeon is accessible
  • Performances have been enhanced: inputs in browser version should feel more responsive 
  • Worn items are highlight in the inventory menu and the inventory bar and the order of display of items is consistent, see https://i.imgur.com/U2XJzpq.png
  • In game left part of the screen is now filled with directional arrows, shortcuts to menus, and a spinner to zoom in/zoom out.

How to play:

  • Use arrow keys to move (or vim keys)  or click where you want to go
  • Press and to zoom out/zoom in
  • Press to open your inventory (or click on an item)
  • Press q to to drink a potion (or click on the potion and select Drink)
  • Press to throw an item (bombs and potions)(or click on it and select Throw)
  • Press to cast a spell (or click on the spell)
  • Press d to drop an item (or click on it and select Drop)
  • Press x to enter the explore mode, move the cursor and then select Enter to open a description (for example of a monster)
  • Use Ctrl+arrow to push/pull barrels
  • Use F11 to toggle fullscreen

In each dungeon, your goal is to travel down the levels to reach the escape stair and be able to travel further north in the world map.

Please leave a kind word in the comments if you enjoy this game!

Download

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Click download now to get access to the following files:

rve-2019-demo-1.jar 11 MB
Version 2
rogue-vs-evil-windows-32.zip 58 MB
Version 5
rogue-vs-evil-windows-64.zip 51 MB
Version 5
rogue-vs-evil-osx.zip 49 MB
Version 5
rogue-vs-evil.apk 4 MB

Development log

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Comments

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This is an awesome game, I love it!

Do you have any plans for further updates?

Thank ChilliTech. Sadly this game did not receive enough positive feedback for me to pursue its development so the last update is likely the last. Thanks for leaving a comment!

I have read your recent blog posts. Truth be told I figure that game development would be tough for an unknown person to set out and create an audience. I have followed several game developers on many websites and most of them struggle with gaining enough popularity. Eventually most just stop pushing out any content. From what I have observed the hardest part of game development is gaining an audience and maintaining that audience. I have followed another game developer called Matt Roszak(KupoGames) for years since I save his game more then a decade ago on a flash game website. He takes years to develop his games but I still check up regularly on his Deviant Art profile. 

Recently, this year I started to try and have some activity on itch.io and try and follow game developers but from what I can tell its hard to sort out anything in the chaos when it comes to searching the games here. Unless you have a really large following that rates your game well I think you might just have games lost in the number of games here.  

I was just contemplating a few points after reading your game dev blog post. I have also been wondering at the feasibility of creating an online game beyond the game itself, The business of creating an audience is not a little thing. 

Anyways Good luck with your future endeavors what ever they may be.

Sincerely a wandering web hermit.

Thanks Hectic for the kind words! It is indeed difficult to maintain an audience, but what I found the hardest was to cope with the fact that there is almost no audience beyond the initial release peak. My games - like many games out there - got buried very quick :-(

i'm still waiting for dungeon mercenary with graphics

It is not planned at the moment, although I do still support an ASCII backend in my codebase (which is shared between Rogue vs Evil and Dungeon Mercenary). Dungeon Mercenary is a difficult game to extend because of the complex runic boost mechanism. For example, having complete descriptions of the effect of runics (and of applying runics) requires a lot of code and maintenance when things change :-( It's one of the reasons you cannot boost items in Rogue vs Evil.

i will check it out

and now i'm making my own dungeon crawler :)

Nice :-) Any pic of your game ?

(+1)

it's on very early stages

version 0.00000000000000000000000001